What happens when a concept for a game becomes a concept for a film, designed only for movie theatres, finds itself on home video? Andrew Dupuis ventured forth in this short Critics at Large post two years ago to ponder the effect.
Whodunit!: Clue: The Movie
Jonathan Lynn's film used an interesting advertising tactic to raise curiosity; he offered viewers three different endings which would be equally distributed and randomly attached to every film print. Surprise! The problem with this tactic is that with any other film it would promote repeated viewings but by the halfway mark in Clue you should realize that this film's conclusion will prove somewhat irrelevant. It never really mattered if it was Colonel Mustard in the observatory with the candlestick or Ms.Scarlet with the knife in the kitchen. Being offered one of three endings gave the impression that ‘whodunit’ was a question we cared to have answered. We were being told a joke for an hour and a half but the filmmakers missed the punch line. No wonder most critics panned it and its box office numbers were lackluster upon its initial release.






