Showing posts with label Catharine Charlesworth. Show all posts
Showing posts with label Catharine Charlesworth. Show all posts

Sunday, March 30, 2014

Whimsy

We're pretty much used to detective fiction being served up dark and hard-boiled, but not Jasper Fforde. Reviewer Catharine Charlesworth in Critics at Large portrays Fforde as far more whimsical and absurdist than we usually find in the genre.

A Short Excursion into the Novel: The Eyre Affair by Jasper Fforde

When I first read The Eyre Affair (Hodder & Stoughton, 2001) a decade ago, its whimsical world enthralled, yet also perplexed me. Certain that many of its quips and literary references had flown clear over my young head, I felt inspired to go brush up on classic English literature. For The Eyre Affair is a book lover’s book, as Jasper Fforde weaves the familiar with the outlandish to create a novel that pays tribute to the cultural legacy of stories, while crafting a tale that’s remarkably original and unexpectedly smart.

Fforde's first novel, The Eyre Affair shows us mid-80s England through the looking glass, as described by police detective Thursday Next. In Thursday’s world, literature remains the pop culture medium of choice, the Crimean war rages on, and dodos make excellent pets. When an unusual book theft turns out to have links to Thursday’s past, she’s called in to help investigate. What follows is action-adventure that ranges from gripping thriller to Monty Pythonesque lunacy, climaxing with a voyage into Charlotte Brontë’s opus itself.

As I’ve often told a skeptical reader, don’t let the sometimes splashy cover art – or the presence of famous fictional characters – drive you away. Yes, the story includes many sci-fi/fantasy staples, including time-travel and quasi-magical technological gadgetry. However, these form a backdrop to a group of wonderfully original characters, Thursday herself one of the best among them. Her wry, deadpan voice makes the weirdness of her world seem almost blasé, as if it were not a peculiar corruption of our own, but exactly as it should be. Travelling by airship? Modern and practical. Richard III performed as an interactive show, Rocky Horror-style? A typical evening’s entertainment. As a result, when The Eyre Affair asks its readers to believe six impossible things before breakfast, we’re more than happy to suspend our disbelief and take strangeness in stride.

Author Jasper Fforde (Photo: Murdo Macleod)
While such a direct titular reference to another novel might still seem off-putting to some, Fforde avoids straying into the clichés of fanfiction by giving his borrowed characters a surprising sense of self-awareness. They know they’re fictional, that they live in linear narratives, and that they’re brought to life by readers. They exist almost as actors, sometimes quite different from the characters they ‘portray’ when a reader picks up a copy of Jane Eyre or Martin Chuzzlewit. When Thursday stumbles upon evidence of fictional characters in the ‘real’ world, she finds herself in the well-trodden middle ground between ‘fact’ and fiction, uncovering how stories can both reflect and reform those who read and write them.

Monday, September 17, 2012

New Worlds

The graphic novel has grown in stature from its time from merely being considered comic books that are left behind with childhood. Catharine Charlesworth, in her first piece for Critics at Large, examined one of the best recent examples.

A Wordless World: Shaun Tan’s Approach to the Silent Graphic Novel

Opening Shaun Tan’s The Arrival feels like cracking the spine on an old, treasured photo album. Both written and illustrated by the Australian artist, the entire book looks as if aged by time and travel: from the cover, with its seemingly-tattered binding and leathery texture to the washed-out sepia tones of the illustrations. This motif is entirely appropriate, as The Arrival reflects on immigration, of the wonder and confusion of making a new life in a foreign land. The narrative follows a nameless protagonist: a young father, who leaves his wife and daughter in their monster-ridden homeland to travel overseas in search of work, in hopes of making enough money to bring his family to live with him. The Arrival tells a classic immigrant story, and Tan’s design choices help him to convey it in a way that appears both familiar and fantastical.

Unlike most graphic novels, The Arrival tells its story entirely in illustrations. A wordless graphic novel, it contains no speech bubbles, no textual narration – no real written language of any sort. Because of this, the characters lack – in the traditional sense – any explicit internal dialogue or distinctive voice. Yet Tan has done this intentionally. His lack of detailed personality makes Tan’s hero a sort of Everyman: a character onto whom the audience can project their own experiences of immigration and transnationalism. The story at the heart of The Arrival has been told before, in many different tongues. To make this fantastical version accessible to cultures worldwide, Tan tells it in the transcendent language of images. The only written “words” in the book are in a made-up alphabet. These represent, rather than any particular phrases, the idea of writing, and its ability to baffle, humble, and alienate one who does not understand it.

Saturday, September 1, 2012

All the Ways the Cosmos Wants to Kill Us

Many of us developed an interest in space and astronomy in childhood. In this particular illuminating post from Critics at Large, Catharine Charlesworth shows how that interest can be brought into adulthood.   

Forged in the Stars: Neil deGrasse Tyson's Death by Black Hole (and Other Cosmic Quandaries)

I first stumbled upon Neil deGrasse Tyson’s infectious love of space when I saw him interviewed on that most intellectual of science television programmes, The Daily Show with Jon Stewart. Tyson spoke with the articulation and intelligence born of years as a professional astrophysicist, yet with the youthful enthusiasm of a twelve year-old who dreams of exploring the galaxy. Whether working as an undergraduate lecturer or as director of the Hayden Planetarium, Tyson has committed himself to conveying a wonder and understanding of astronomy to the lay-person. Death by Black Hole (and Other Cosmic Quandaries) succeeds in this goal, depicting the vast and often daunting study of astronomy as a subject of fascinating awe, and as something we all can – and should – attempt to discover ourselves.

Published in 2007 by W. W. Norton & Company, Death by Black Hole assembles several dozen of Tyson’s essays from Natural History magazine, spanning from 1995 to 2005. These range from a discussion of how technology helps humans explore the universe, to how science informs and interweaves with human culture. As suggested by the book’s subtitle, Death by Black Hole takes an inquisitive approach to science, with each essay built around a unique space-based problem. While each chapter can stand alone, the book also manages to maintain enough intrigue and momentum to compel me to read several chapters at a stretch. Though an interest in astronomy certainly helps, the book makes a great introduction to the topic, owing its success to Tyson’s humorous and entertaining approach.

Wednesday, June 27, 2012

Puzzle Game

For all the current readers of Critics at Large, we've resurrected the Luna Sea Notes website to publish previous C @ L posts. The idea is to introduce readers to pieces they may have missed from earlier in our incarnation. Since we now have a huge body of work to draw from, the goal is to post articles that may also have some relevance to events of the day.

You can't really argue that a fannish attachment to the arts is essential for one to grow to love the arts. But growing beyond that initial fetish is key in developing both perspective and discrimination. Those are the qualities that Catharine Charlesworth encountered with Ernest Cline's Ready Player One


Take a Gamer's Holiday: Ernest Cline’s Ready Player One

Whether you recall the 1980s with a laugh, a cringe, or a roll of the eyes, it’s hard to help smiling at the joyful nostalgia that permeates Ernest Cline’s Ready Player One. Written by the director of the 2008 film Fanboys, the novel speaks to that demographic in its native tongue, presenting a vision that will appeal to those with a taste for cyberpunk, oddball grail quests, flying DeLoreans, or old school gamer lore.

The premise seems simple: in the near future, a billionaire game developer leaves his entire fortune to whomever can solve a series of puzzles within his massively multiplayer virtual reality game, known appropriately as the OASIS. Since the challenge is open to all, everyone from basement dwellers to multimedia conglomerates clamor for a chance to control this digital universe, which has become the preferred platform for socializing, schooling, and marketing for much of the first world.

Enter Wade Watts, named in the alliterative tradition of such nerdy heroes as Clark Kent and Peter Parker. A teenager gamer living atop a stack of RVs, his family life and aspirations were decimated by the socio-economic collapse of the United States. To escape, he dreams of finding success and glory in the OASIS. Seeing the contest as his opportunity, he begins his hunt through the series of clues left by the game developer – who, it turns out, obsessed over 1980s popular culture. In this way Ready Player One takes a paradoxical approach to speculative fiction: in a bleak future, advanced technology seems unable to stop humanity’s steady decay, yet provides refuge in the form of retro gaming and classic movies.

Tuesday, April 24, 2012

What About Dragons?

For all the current readers of Critics at Large, we've resurrected the Luna Sea Notes website to publish previous C @ L posts. The idea is to introduce readers to pieces they may have missed from earlier in our incarnation. Since we now have a huge body of work to draw from, the goal is to post articles that may also have some relevance to events of the day.

When in comes to books about fantasy and high adventure, it's hard not to consider a possible movie adaptation to follow. (Sometimes readers imagine the movie as they're reading.) Not Catharine Charlesworth. She takes a look at Naomi Novik's epic adventure featuring dragons and only gives a passing glimpse at Tinseltown.


An Alternative Air Force: His Majesty's Dragon by Naomi Novik

The Napoleonic wars form the backdrop of many classic works of historical fiction. Epic battles, perilous sea voyages and political machinations lend themselves easily to countless adventures, several of which have translated to screen adaptations in recent years – think Master and Commander, or Horatio Hornblower. The era seems to provide no shortage of inspiration to the budding writer. One seems hard-pressed to find anything that would make an already fascinating period of history more exciting.

Well, what about dragons?

At first, this idea conjures up unsettling memories of unfortunately gimmicky dragon movies (I’m looking at you, Reign of Fire). The notion of playing this premise straight would seem even more outlandish, but Naomi Novik's His Majesty’s Dragon does just that – and does it well. Trying to weave the iconic fantasy beasts into such well-trodden literary ground seems a gutsy choice for a first novel, but Novik has managed: first published in 2005, it is the first book in the Temeraire series, which has now reached six novels and will last for at least seven. While perhaps not the most challenging read, the novel still manages to pose enough questions and provide enough seafaring fun to please both fans of the fantastic and historical fiction buffs with a quirky imagination.